
package com.zret.face.entity.check;

/**
 * 
 *
 * @author
 * @website
 */
public class Angle {

	private double roll;
	private double pitch;
	private double yaw;

	public void setRoll(double roll) {
		this.roll = roll;
	}

	public double getRoll() {
		return roll;
	}

	public void setPitch(double pitch) {
		this.pitch = pitch;
	}

	public double getPitch() {
		return pitch;
	}

	public void setYaw(double yaw) {
		this.yaw = yaw;
	}

	public double getYaw() {
		return yaw;
	}

}